|
ACM Symposium
on November
11-13, 2002 sponsored by ACM SIGCHI & ACM SIGGRAPH |
Advance
Program
(Hotel Nikko - a PC is set up for presentation)
| Sunday November 10, 2002 | ||
| 16:00 - | Start of Registration | |
| 18:00 | (welcome reception: coffee/tea/snacks) | |
| Hotel Nikko, Grand Ballroom Foyer | ||
| Monday November 11, 2002 | ||
| 8:30 | Registration/Coffee | |
| 9:00 | Keynote Speaker: Prof. Ryohei Nakatsu | |
|
"Immersive Computing: Integration of Technology and Contents for
the New Human-Computer Communications" |
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| 10:00 | Coffee | |
| 10:15 | Real-time Rendering | |
|
Time-critical Rendering of Discrete and Continuous Levels
of Detail |
||
| 12:15 | Lunch | |
| 13:30 | Modeling/Simulation | |
|
Template-Based Generation of Road Networks in Virtual City
Modeling |
||
| 15:00 | Coffee | |
| 15:15 | Applications | |
|
Application and Taxonomy of Through-The-Lens Techniques
|
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| Tuesday November 12, 2002 | ||
| 8:30 | Registration/Coffee | |
| 9:00 | Keynote Speaker: Prof. Enhua Wu | |
|
"Challenge of Highly Detail Object Modeling and Illumination Calculation
in Virtual Reality" |
||
| 10:00 | Coffee | |
| 10:15 | Interaction | |
|
Real-time Haptic Sculpting in Virtual Volume Space Implementing Flexible Rules of Interaction for Object Manipulation in
Cluttered Virtual Environments Towards Intuitive Exploration Tools for Data Visualization in VR |
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| 12:15 | Lunch | |
| 13:30 |
Collision Detection |
|
|
A Collision Detection Method for Deformable Objects |
||
| 15:00 | Coffee | |
| 15:15 | Graphics/Image-based Algorithms | |
|
The Randomized Sample Tree: A Data Structure for Interactive
Walkthroughs in Externally Stored Virtual Environments |
||
| 18:30 | Conference Banquet | |
| ( New World Renaissance Hotel ) | ||
| Wednesday November 13, 2002 | ||
| 8:30 | Registration/Coffee | |
| 9:00 |
Keynote Speaker: Prof. Daniel J. Sandin |
|
|
"Shared Virtual Reality Environments Utilizing Very High Speed Networks" |
||
| 10:00 | Coffee | |
| 10:15 | Distributed/Collaborative Virtual Environments | |
|
A Multi-Server Architecture for Distributed Virtual Walkthrough
|
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| 12:15 | Lunch | |
| 13:30 | Hybrid VR | |
|
Placing Three-Dimensional Models in an Uncalibrated Single
Image of an Architectural Scene |
||
| 15:00 | Coffee | |
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